|CHESS - Rules (36th United Nations InterAgency Games)The competition shall be held in accordance with the General Rules of the Games and those of FIDE.|
- Each team shall consist of six players and one reserve. One of the team members shall act as captain.
- Each team shall submit a list of its players by order of merit, to the host organization, so that it may schedule the matches accordingly. The ranking of the players shall be strictly respected throughout the competition.
- At the beginning of the competition, the team captains shall appoint a jury (one representative from each team) to settle any dispute that may arise. The jury members shall be present throughout the competition and the jury's decisions, by simple majority, shall be final.
- The host organization shall provide the services of a qualified tournament director to keep the match records, to ensure the strict observation of the rules and the smooth functioning of the competition, and to convene the jury, if necessary.
- The host organization shall provide Staunton type chess sets.
- The host organization shall draw up the schedule of encounters in accordance with paragraph 10 of the General Rules of the Games.
- Each team shall play against all other teams.
- Each encounter shall be played on six boards, with each player opposite the adversary of the same ranking (cf paragraph 3). A reserve may be substituted to play only on the sixth board, in which case the regular player on the fifth board may be substituted to play on the fourth board, etc.
- The first mentioned team on the schedule of encounters shall play white on the odd numbered boards.
- Clocks shall be set at 11.00 hours. The tournament director shall stipulate the direction the clocks face, and the player with the black pieces shall choose on which side of the board he/she shall sit. A player must move his/her piece and operate his/her clock with the same hand.
- Each player shall have 60 minutes at his/her disposal for each game. If a player exhausts his/her time allocation before the end of the game, he/she loses on time.
- If a player has not arrived 30 minutes after an encounter has officially begun, he/she shall lose the game by default.
- A player may claim, within the 60 minutes allotted to him/her a theoretical draw in the event the situation on the board is objectively drawn. If the opponent refuses the draw, the clock shall be stopped and the jury shall be convened to settle the dispute.
- The recording of moves is optional, but a player who does not record moves loses this means of contesting the result.
- If a dispute arises, a player may request the intervention of the tournament director to stop the clock and to convene the jury. In this case the clocks of the jury members shall also be stopped.
- Each game won shall count as one point for the winner, and each game drawn shall count as half a point for both players.
- The team obtaining the most points during an encounter shall win the encounter.
- At the end of each encounter, the tournament director shall communicate the results in writing to the Control Commission, together with the match records duly signed by the captains, who may enter thereon such comments and objections they may consider necessary.
- The winner of the competition shall be the team with the highest total of game points (cf. paragraph 17) and the ranking of the other teams shall be according to their respective game point totals. In the case of a tie, the ranking shall be decided according to the number of games won as a team (match points). If a tie still persists, the number of games won on the first board, and if necessary, on the second, third and fourth boards are taken into consideration until a decisive result is obtained.
- The player obtaining the most points on each of the six boards shall be awarded a prize.
- At the end of the competition, the jury shall meet to announce the results.