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PERSPECTIVE |
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UNESCO'S APPROACH |
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TEACHERS' SPACE |
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YOUTH' SPACE |
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NVE COMMUNITY |
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Hidden intentions |
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Think - Act |
Essential Qualities: group awareness; concentration; emulation
Secondary Qualities: co-operation; relaxation
30 minutes; anywhere; no material required
Goal of the Game: guessing what you're supposed to be do
How to Play: One person leaves the room while the others decide on what he has to do when he comes back: for example, he might have to climb onto a table, move an object, or do something with one or more players (take off someone's sweater and give it to someone else.) When the player comes back, he has to try and figure out what it is he is supposed to do. To help him, the other players sing a little song or make noises: if the player is "cold", the others should sing very softly and if he is "hot" they should sing more loudly. The participants can decide on a sound or word to call out when the action to accomplish has been discovered.
Interest of the Game: using a non-verbal means of communication that is relatively precise between a group and an individual.
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LET'S PLAY |
NEWS BAR |
RESOURCES |
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