Search
 

 
Home > Rural Hygiene in Africa: Nakaseke Virtual Reality - Updated: 20-05-2003 10:35

Home: Open Learning Communities

Project Phases and Activities

Focus on Mozambique
How to Get Started
Presentation of the Manhiça Community
Implementation
Focus on South Africa
How to Get Started
Presentation of Alexandra Township
Implementation

Lessons Learnt: A Step-to-Step Guide

Review of CD-ROM Applications for Learning and Development
ALMA - African Language Material Archives
Digital Anthologies for Development
Electronic Library Series
Enlace Quiche Project
Rural Hygiene in Africa: Nakaseke Virtual Reality
Rural Women in Africa: Ideas for Earning Money

Study on ICT Uses for Lifelong Learning

Gender Equity

Interactive Glossary

13 ICT Projects





Topics
ALMA- African Language Material Archives
Digital Anthologies for Development
Electronic Library Series
Enlace Quiche Project
Rural Women in Africa: Ideas for Earning Money

 

Rural Hygiene in Africa: Nakaseke Virtual Reality
(UNESCO Public@ Series of public domain)



Rural Hygiene in Africa: Nakaseke Virtual Reality

Regional focus
Uganda, Nakaseke (about 60 km north west of Kampala)



Languages
English, Luganda



Target groups/ literacy levels
Children and youth
Literacy: Illiterate and literate people

Sector/ theme
Education, health/sanitation



Aim and content of the application
  • This application is a computer-based training and awareness raising on good water sanitation practice for rural communities in East Africa.

  • It simulates a traditional homestead in Nakaseke with houses, bathing areas, kitchens, pit latrines, water collection, domestic animals in a 3D and interactive environment.

  • The user moves around in the simulated environment and activates the areas of his/her interest (e.g. the bathing area, and investigates objects, e.g. picks up a fruit).
    When an item is activated the user is informed by a voice about the good sanitation practises connected to this specific area. In some cases video clips are also shown on how to perform specific tasks.

  • The use of graphical images, sounds and local languages enhances the impact of the message.



    Technology
  • 3D Studio Max software
  • EON Studio software
  • Video editor
  • Sound editor
  • Text editor
  • HTML editor

    Video footage and background sounds have been captured with a JVC digital video camera.

    Remarks:
  • 3D software development tools enable to create simple computer based training applications that simulate a specific learning environment and communicate the message using a range of multimedia techniques rather than text.

  • The application requires at least 100 MB storage space on the hard disk.



    Self/ group learning
    The 3D and multimedia techniques provide an individualized and non-linear approach to the learning material.
    The application can however also be used as a first introduction to computers as it creates a familiar local environment in images and sounds.



    Developers/ contacts


  • Support

    Disclaimer
    ID: 6914 | guest (Read)    © 2005 - UNESCO